Digital Media Pioneering Education Reform

Updated on: May 31, 2022

Elementary or primary school is where children start with their first stage of academic learning. It is a vital phase of learning for the child, yet learning is sometimes boring for children and keeping the attention of children as young isn’t always easy.

Including the fun aspect can be done by adding an education game or science games, which in turn will make science class both challenging and enjoyable for children. To make these science classes enjoyable, many teachers use experiments.

However, science games also play a vital role in making science class fun. Whether it is the table of elements or other scientific concepts, science games can make learning more fun and easy to instruct.

Digital media, new touch-screen technologies and mobile devices prompt a rethinking of education. These days, the use of digital media and science games among children is rapidly growing despite family background or social status.

Schools and educators are promoting digital media and science games in early learning science lessons and experimenting with new channels of communication between parents and colleagues.

Knowledge-based Science games and apps are aimed at school children. These apps can handle simple tasks such as reading textbooks, translating or finding formulas, mastering multiplication tables, and memorizing dates.

With the help of science games, it is easy to learn about the human body and test our theories; children can even dissect a frog, and there are many more things to be done with the help of digital media.

Public libraries are also providing early learning opportunities to children. These libraries organize free sessions and workshops for parents on child development.

They also provide digital media resources and other free apps and fun games such as videos, iStory books, audiobooks, and computers with high-speed Internet access.

Elementary schools, pre-kindergarten programs, and childcare centres also provide these services. Science games help children think like engineers and scientists from a very early age.

Children spend more time discovering connections between actions and reactions and adjusting their plans accordingly with the help of science games. This technological innovation encourages children to deeper learning practices with a positive impact.

Parents are accepting the role of digital media and apps in their children’s lives either with delight or with some unease. And schools are making new consensus about how to bring more value to the lives of children through the use of digital media, science games and apps.

The use of digital media by preschool children is not a matter of concern, but parents are more worried about the risk it involves. Parents and educators have to play an active role in harnessing the true potential of digital media and making it a game-changer.

It is these caring adults who still matter most. Technology is playing an essential role in reforming the education system. It also addresses the concern of the parents about the success of their children in the fast-growing world.

SGT University established the Faculty of Mass Communication and Media Technology (FMMT) to meet the demands of an increasing job market in the media industry in India and abroad. The faculty is well equipped to train students in the art of filmmaking, television and radio production, and digital and print journalism. Today, the Faculty of Mass Communication and Media Technology has become one of the best colleges in Delhi NCR for Journalism and Mass Communication courses.

Written By:-
Dr Ashok Yadav
Assistant Professor
Centre for Languages and Communication
Faculty of Mass Communication & Media Technology
SGT University

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